3DS → GLB

Convert 3DS to GLB — low-poly

Drop your 3DS file, set the polygon budget, export a low-poly GLB.

What survives the 3DS → GLB conversion

Computed automatically from the capabilities of each format.

Feature 3DS GLB Status
Geometry (vertices & faces) Preserved
UV texture coordinates Preserved
Vertex normals Preserved
Vertex colors N/A
Basic materials (diffuse, specular) Lost
PBR materials (metalness/roughness) N/A
Embedded textures N/A
Keyframe animations N/A
Skeletons & rigs (skinning) N/A
Morph targets / blend shapes N/A
Multiple meshes in one file Preserved
Parent/child hierarchy Preserved

Related conversions

Need to do this from your backend? See the API.