Convert 3DS to GLB — low-poly
Drop your 3DS file, set the polygon budget, export a low-poly GLB.
Drop a file
3DS
.3ds
Export
GLB
.glb
What survives the 3DS → GLB conversion
Computed automatically from the capabilities of each format.
| Feature | 3DS | GLB | Status |
|---|---|---|---|
| Geometry (vertices & faces) | ✓ | ✓ | Preserved |
| UV texture coordinates | ✓ | ✓ | Preserved |
| Vertex normals | ✓ | ✓ | Preserved |
| Vertex colors | — | ✓ | N/A |
| Basic materials (diffuse, specular) | ✓ | — | Lost |
| PBR materials (metalness/roughness) | — | ✓ | N/A |
| Embedded textures | — | ✓ | N/A |
| Keyframe animations | — | ✓ | N/A |
| Skeletons & rigs (skinning) | — | ✓ | N/A |
| Morph targets / blend shapes | — | ✓ | N/A |
| Multiple meshes in one file | ✓ | ✓ | Preserved |
| Parent/child hierarchy | ✓ | ✓ | Preserved |