3D viewer

Online 3D viewer — drop a model, see it

A clean 3D viewer that opens GLB, GLTF, OBJ, STL, PLY, FBX and DAE files. Orbit, wireframe, snapshot to PNG with transparent background — your model already cut out — or vector SVG.

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Why use the 3D viewer?

Most "online 3D viewer" sites only support glTF. This one accepts a file from any common DCC export — Blender, Maya, 3ds Max, ZBrush, photogrammetry tools, Sketchfab downloads — and renders the model with three.js.

The viewer is built on react-three-fiber with proper orbit + pan + zoom controls, a wireframe toggle for inspecting topology, and snapshot export to PNG (raster, with transparent background — the model ships pre-cut-out, no Photoshop pass needed) or SVG (vector outlines, projected through the current camera). The SVG export is unusual — it traces the silhouette and visible edges of the mesh, which is handy for documentation, datasheets, or icon design from a 3D source.

When you need this

Quick-preview a Sketchfab download before importing it into your engine
Check what is actually inside an asset-store FBX bundle
Audit a freelance delivery without firing up Blender or Maya
Snapshot a model to PNG with transparent background — drop it straight into a product page, deck or Figma frame, no masking required
Build a clean catalog of cut-out renders for a marketplace, e-commerce shop or pitch deck
Export an SVG outline of a 3D shape for a logo, icon, or print layout

Tips

Toggle wireframe to see triangulation — quad-based meshes show their diagonals, useful for spotting bad topology.
PNG exports use a transparent background — frame the model the way you want it on your page, hit PNG, and you get a clean cut-out ready to composite over any color, photo, or gradient.
For pristine SVG outlines, hide the floor and use a clean side-on camera before exporting — orthographic-style views give the cleanest result.
If the model imports rotated 90°, the source file is Z-up. Either re-export from your DCC as Y-up or note it for your engine import.

Common pitfalls

Read these before running the tool — they save hours of debugging.

Embedded textures only

The viewer renders textures that travel inside the file (GLB embeds them by default; FBX optionally). External texture files referenced by an OBJ's .mtl are not loaded — those would require uploading multiple files. To see materials, export your model as GLB with embedded textures.

Big files take a moment

A 200 MB FBX with embedded 4K textures will parse in a few seconds, not milliseconds. Performance is bound by your CPU.

Animations play at the source frame rate

If the file ships with a 24 fps animation, it plays at 24 fps in the viewer regardless of your monitor refresh. The viewer does not retime animations.

No rig editing

This is a viewer, not a DCC. You cannot pose a rig, scrub a timeline, or tweak materials. Use the inspector for stats, the pivot tool for re-origin, or your DCC for anything else.

Frequently asked questions

Which 3D file formats does the viewer support?
GLB, glTF, OBJ, STL, PLY, FBX and DAE. PBR materials render correctly for GLB / glTF; older formats render with their bundled materials when present.
Does the PNG export have a transparent background?
Yes. The PNG snapshot is captured straight off the WebGL canvas with the alpha channel preserved, so the background is transparent and the model is already cut out. Drop the file into a slide, a product page or a Figma frame without any masking step.
How does the SVG export work?
The viewer projects the visible edges and silhouette of the current camera view into a 2D path, then writes it as an SVG. The result is a clean vector outline — useful for documentation, logos or screen-printable graphics.
Does it handle animations and skinned characters?
Yes for GLB / glTF / FBX with embedded animations. Skinned characters play their default clip on load; multi-clip files expose a clip selector.
Why does my OBJ look pink / untextured?
OBJ keeps materials in a separate .mtl file and textures as external image files. The single-file viewer cannot resolve those references. Re-export your model as GLB with embedded textures to view it with materials.

Related tools

Need to do this from your backend? See the API.