Step 1 — Image

AI image generator for 3D concept art

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1 credit Generation costs credits and needs a free account.

Preview

Your next creation starts here

Describe your idea, then generate your first image.

Ready when you are

Describe the prop, character or environment piece you need and get a set of clean concept images back in a few seconds. This is the first step of the Low-Poly pipeline: the image you pick here is what the mesh generator reads, so the framing, the silhouette and the lighting you choose now decide how good the 3D model comes out. Prompts are tuned for single-object, neutral-background renders — the kind an image-to-3D model can actually reconstruct — rather than for dramatic scenes.

How to generate a concept image

  1. Write a prompt describing one object: what it is, its material, and the style you want ("stylized wooden treasure chest, iron bands, flat colours, game asset").
  2. Choose how many candidates to generate. Each candidate is billed separately, so start with a small batch and refine the prompt before spending more.
  3. Pick the image with the cleanest silhouette and send it to the mesh step, or download it as-is.

Why the image step decides the model

Image-to-3D reconstruction is a guessing game played against a single picture. Everything the model cannot see, it invents — so a three-quarter view of an object floating on a plain background reconstructs cleanly, while a dramatic hero shot with heavy rim lighting, motion blur or a busy scene behind it produces a mesh full of fused geometry and baked-in shadows.

That is why this generator is tuned the way it is. It pushes towards one subject, centred, evenly lit, on a neutral background, with the whole silhouette inside the frame. Those are unglamorous images, and they are exactly what the next step needs. A prompt that mentions "studio lighting", "plain background" and "full object visible" will outperform a far more evocative prompt every time.

Style matters too, and it survives all the way through the pipeline. If you ask for flat colours, hard edges and a limited palette, the mesh step inherits that look and you end up with an asset that already fits a stylized game. Ask for photoreal micro-detail and the reconstruction will spend its polygon budget on surface noise you will strip out later. Deciding the art direction here — before any 3D credits are spent — is the cheapest place in the whole pipeline to change your mind.

Frequently asked questions

How many credits does one image cost?
The exact cost per image is printed on this page, next to the generate button, before you run anything. You are charged per candidate image, so a batch of four costs four times the unit price. Nothing is charged if a generation fails.
Do I need an account?
Yes. Generation runs on GPUs we pay for by the second, so it is metered in credits and credits belong to an account. You can write your prompt and set everything up while logged out — signing up opens in a new tab and your prompt stays exactly where you left it.
What makes a good prompt for 3D?
One object, named plainly, with its material and style. Add "neutral background", "even lighting" and "full object in frame". Avoid scenes, crowds, close-up crops and anything cut off by the edge of the image — the mesh step cannot reconstruct what the picture does not show.
Can I use the images commercially?
Yes. Images you generate on your own credits are yours to use, including in commercial projects. Check the terms page for the full wording, and note that you are responsible for prompts that deliberately target someone else's trademark or copyrighted character.

Continue in the Studio

This page generates images and stops there. The Studio picks the same image up and finishes the asset.

  • Mesh reconstruction, at a polygon target you set.
  • Local density and finishing tools for the model that comes out.
  • Reduce, pivot and orient tools built in, so you never leave the browser.
  • Export to GLB, OBJ, FBX or STL.
  • Every version kept in the project, so a second prompt never costs you the first image.
Continue in Studio