GLB → 3DS

Convert GLB to 3DS — low-poly

Drop your GLB file, set the polygon budget, export a low-poly 3DS.

What survives the GLB → 3DS conversion

Computed automatically from the capabilities of each format.

Feature GLB 3DS Status
Geometry (vertices & faces) Preserved
UV texture coordinates Preserved
Vertex normals Preserved
Vertex colors Lost
Basic materials (diffuse, specular) N/A
PBR materials (metalness/roughness) Lost
Embedded textures Lost
Keyframe animations Lost
Skeletons & rigs (skinning) Lost
Morph targets / blend shapes Lost
Multiple meshes in one file Preserved
Parent/child hierarchy Preserved

Related conversions

Need to do this from your backend? See the API.